Ребят оцените ограничения по армиям на европейский турнир. Местами очень забавно:
Army size: 2000/2250/2500 points (depending on category, see below) with open rosters, so everyone can see everything.
General composition rules
- Armies are 2000/2250/2500 points.
- No characters that are: special, named or Albion
- No DoW or RoR in non DoW armies .
- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons.
- Max. 10 PD/10DD in an army *
- Max. 3 units of fliers, flying characters included.
- Max. 3 units of core shooters with a range of 20”+ (units of 5 models or less do not count).
- Max. 5 warmachines.
*Magic description
You can use a maximum of 10 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability/item that adds +1 to cast rolls counts as one power dice in each magic phase. Every ability/item that adds +1 to dispel rolls counts as one dispel dice in each magic phase. Every ability that grants the bearer complete knowledge of a single lore or allows bearer to select spells without rolling counts as one power dice in each magic phase
All dice you would not normally generate, such as 2 gen Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 7 more in your magic phase.
Race specific:
- Max 3 ratling guns.
- Max 3 units of chariots (characters on chariots included).
- Max 6 goblin fanatics.
- Treeman ancient counts as Treeman.
- Ring of Hotek counts as 3 dispel dice each phase.
- Every dark elf assassin after the first counts as a hero choice.
- Dark elf shades limited in unit size to 5-10 models.
- The Drakenhoff banner counts as an additional hero choice.
- The Helm of Commandment counts as an additional hero choice.
- All greater daemons (minus the great unclean one) take an additional hero choice.
- Herald BSB may take either demonic gifts or a daemonic icon, not both.
- Herald of Khorne with 0+ save takes an additional hero slot
- Master of sorcery is limited 0-1
- Siren Song is limited 0-1
- Horrors are limited to 0-2.
- Steam Tank counts as two warmachines.
The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).
Category A (2000pts)
Demons of Chaos
Vampires
Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dark Elves
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves
Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos